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Patch 16.2.1
High-mobility diver that scales AD through movement speed via . He wants to power-farm, stack for max DPS, and use or to flank and displace your carries.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Wind trails behind him as he speeds up | He gains bonus AD based on his bonus Move Speed from . Fast Hecarim = Lethal Hecarim. | |
| A circular cleave around his model | Damaging an enemy reduces the cooldown and increases damage for the next . At 3 stacks, he becomes a DPS machine. Don't let him keep these stacks up. | |
| A green circular aura of swirling spirits | He gains resistances and heals from ALL damage enemies take inside the circle. If your team focuses someone else while he has up, he'll heal to full. | |
| He glows and begins galloping faster and faster | A ramping move speed buff that ends in a knockback. The further he runs, the harder hits. He can use this to kick you into his team or away from safety. | |
| A line of ghost riders charging forward | A massive AOE fear. The fear duration scales with the distance he travels. He will use to initiate from over walls or from a flank. |