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Patch 16.3.1
Power-farm to 2-3 items while looking for counter-ganks. In the late game, use to isolate the enemy frontline, kill them with , then use the resets on to chase down the remaining backline.
Scaling AP skirmisher who excels at shredding high-health targets while using untargetability to navigate high-threat teamfights. You are a power-farmer who wins through gold leads and objective control.
Your primary scaling tool. Your autos and abilities deal % max HP damage. You heal based on this damage. This is why you win long fights against tanks and bruisers. Always prioritize hitting champions to stay healthy.
Your main burst. Do not use this without 4 stacks (shown under your health bar). The center deals true damage and applies on every snip. If you miss the center, your damage drops by roughly 50%.
Your most important defensive tool. It grants armor and magic resist. Most importantly, enemies outside the circle cannot target or hit you with anything. You can move the mist once by walking to the edge or using .
A dash that buffs your range and attack speed. Hitting anything refunds 50% of the cooldown. Use this to reposition your mid-cast or to move your zone onto an enemy.
Three casts of needles that slow and deal massive damage. Each cast requires you to attack or use an ability shortly after to unlock the next. Use the first cast to slow, the second to chunk, and the third to execute or heal for a massive amount via .
Position yourself so the enemy frontline is between you and their backline. Activate so the enemy ADC/Mages cannot hit you, then use your 4-stack and to melt the tanks. Once the frontline is dead, you are impossible to kite.
If the enemy backline is immobile (like Jinx or Xerath), you can use + Flash + to dive them directly, provided you have to block the rest of their team.
Gap close with E, use the slow from R1 to ensure your 4-stack Q hits the center. Chain the remaining R casts as soon as they are available to prevent the enemy from escaping.
Start your Q animation, then immediately E forward or sideways. This repositions the true damage center, catching enemies who try to Dash or Flash away from the initial snips.
Drop your W and immediately E to the very edge of it. This forces the mist to move with you, allowing you to engage an enemy while keeping their ranged teammates outside the protection zone.
The fastest way to dump your entire kit's damage. Stack your passive on a camp or minion before the fight to ensure the final Q/R3 hit is lethal.
| Spike | Why |
|---|---|
| Level 6 | Unlocks , giving you the sticking power (slows) and burst needed to actually kill people during ganks. |
| Level 9 | is maxed out, providing its lowest base cooldown and highest base true damage. |
| Level 11 | Rank 2 increases the needle count and damage significantly, making you a major threat in mid-game skirmishes. |
| Level 13 | is maxed. Combined with the cooldown refund, your mobility becomes nearly constant in fights. |
| Level 16 | Rank 3 combined with high AP means your ultimate alone can heal you from 10% to 100% HP in a crowded fight. |