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Patch 16.2.1
Reach level 13 and 3+ items (Crit/Armor Pen). Use to zone enemies away from objectives and land one massive critical chain on the enemy backline to decide the game.
High-skill ceiling carry who controls the map through barrel zones and a global ultimate. You focus on scaling and farming gold through plundering to reach item breakpoints faster than anyone else.
Your melee auto sets targets on fire for true damage. Crucially, the cooldown resets every time you explode a . Use this to shred towers or win close-range duels by chaining barrel pops with auto attacks.
Your primary gold-farming tool. Use to last-hit minions for bonus gold and Silver Serpents. In lane, it procs on-hit effects like Grasp of the Undying, making it a powerful point-and-click poke tool.
Your 'get out of jail free' card. It heals based on missing health and cleanses ALL crowd control. Do not use it just for the heal; wait for the enemy to commit their hard CC like a stun or root before popping .
The core of your kit. Place barrels that ignore 40% of enemy armor and slow. You can chain them together. Your damage late game comes from hitting a on a barrel that is connected to others near the enemy.
A global artillery strike. It slows and deals magic damage in waves. Use to assist teammates in other lanes, secure objectives, or slow down fleeing enemies so you can land a combo.
Stay at the edge of the fight and use to create a 'no-go' zone. If an enemy carry steps up, use a triple barrel or phantom barrel to chunk 80% of their HP. Use to split the enemy front line from their backline.
If your team is being dove by an assassin like Zed or Talon, sit on your own barrels and use to survive their burst, then kill them with resets.
The basic way to hit enemies from distance. Place one barrel, wait for it to tick down, place the second in range of the first, then shoot the first one with .
Extended range combo. Place two connected barrels, start the on the first, then quickly place a third barrel connected to the second before the chain reaction reaches it.
The fastest combo. Place a barrel outside your range, walk up to shoot it, and while the bullet is in the air, place a second barrel. Extremely hard to react to.
Used when someone jumps on you. Hit them with the fire auto, pop a barrel at your feet to reset , then hit them with the refreshed fire auto for massive true damage.
| Spike | Why |
|---|---|
| Level 6 | You gain global impact. You can now collect assists or kills in the bot lane without leaving your tower by using . |
| Level 7 | Barrel decay rate increases. This makes your timing much faster and harder for enemies to defuse. |
| Level 11 | Rank 2 provides more damage/utility, and you've usually finished your first major crit item by now. |
| Level 13 | The final barrel decay increase. Your barrels now tick down almost instantly, making you a massive threat in every teamfight. |