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Patch 16.2.1
Fizz is an AP assassin who excels at diving in, burst-killing a carry, and using his untargetability to escape. He relies on for both his primary damage and his only reliable escape tool. He is weak early but becomes a massive threat once he hits level 6.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| He walks through minions smoothly | lets him ignore unit collision and reduces flat damage from autos. Don't expect minions to block his pathing when he tries to you. | |
| A targeted dash through an enemy | is a fixed-distance dash that applies on-hits from . He can use this on minions to gap-close or on you to start his combo. | |
| Trident glows blue/purple | adds a bleed to his autos and provides an auto-attack reset. If his trident is glowing, his next hit will hurt significantly more. | |
| He hops onto his trident and becomes untargetable | is his most important spell. It makes him immune to all incoming projectiles and spells. It has a high mana cost and a long cooldown early (16s+). If he uses this to waveclear, he is vulnerable. | |
| He throws a fish skillshot | attaches to the first champion hit. The further it travels, the bigger the shark and the higher the damage/slow. If it attaches to you, you are about to be knocked up and bursted. |