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Patch 16.2.1
Vision-denying sustain mage. He uses to bait you and clear vision while looking for out-of-sight jumps. In lane, he pokes with and sustains through trades using . If he hits you from fog of war, his passive fears you instantly.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Scarecrow effigies that look like him | These replace his trinkets. They grant vision and clear your wards. At level 6, they also act as sweepers. Don't waste big cooldowns on them; they die in one hit. | |
| A dark projectile or a sudden fear | Passive: If he damages you while unseen, you are feared. Active: A point-and-click fear. If he fears you twice recently, the second one deals double damage instead of fearing. | |
| Green tethers to all nearby enemies | A channeled drain that heals him. If he finishes the channel, he deals massive execute damage. Interrupt this immediately to kill his sustain and damage. | |
| A scythe slash in a thin crescent | Slows you. If you are in the center, you are silenced. It is his primary poke and waveclear tool in the mid lane. | |
| A circle of crows appearing after a delay | His game-changer. Huge AoE magic damage over time. If he jumps from a bush or over a wall where you don't have vision, he fears everyone hit due to passive. |