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Patch 16.2.1
Identify the enemy's strongest carry and use to path around vision. Pick them off before objectives spawn, turning every major fight into a 5v4.
Stealth assassin and psychological predator. You spend most of the game invisible, stalking the backline and forcing the enemy to play in constant fear of a flank.
Demon Shade is your core mechanic. After level 6, it grants camouflage. If you take damage or cast a spell, you're revealed. Use the out-of-combat healing to stay on the map instead of backing after every skirmish.
Hate Spike is your primary damage. Landing the first skillshot dart is mandatory—it marks the target so your next 3 spikes deal significantly more damage. It has a very low cooldown for clearing camps.
Allure is a mental warfare tool. Once cast, a heart fills over the target. If you hit them after 2.5s, they are charmed and lose Magic Resist. You don't always have to wait for the full cook; an early proc still slows the target.
Whiplash deals % max HP damage. When you enter , it becomes 'Empowered,' turning into a small dash that pulls you to the target. Use this to gap-close after a cook.
Last Caress is a massive AoE slash that deals double damage to enemies below 30% health. It teleports you backwards. Use it to execute targets and instantly blink over a wall to safety.
Never be the first one in. Wait for your team to engage, then loop behind the enemy to hit the ADC or Mid with . Use to kill them and escape simultaneously.
If the enemy has a hyper-carry diver (like Master Yi), stay near your own carry and use as a peeling tool to charm them mid-dash.
Your bread and butter for killing high-health targets. The MR shred from is essential for the kill.
Used when the target is squishy enough to die without shred or when you don't have time to wait for the charm.
Use this when the enemy is retreating. The empowered dash combined with Flash covers a massive distance to proc the charm.
Use the high burst of + Smite to secure an objective, then immediately to blink out of the pit before the enemy can react.
| Spike | Why |
|---|---|
| Level 6 | You gain camouflage from and your execute in . This is when you actually become a champion. |
| Level 11 | damage increases significantly and its cooldown is reduced, allowing for more frequent picks. |
| Level 13 | Usually when both and are maxed, giving you your peak mid-game burst potential. |
| Level 16 | Max rank deals massive execute damage, making it almost impossible for squishies to survive if they are even slightly low. |