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Patch 16.2.1
Ekko is an AP assassin jungler who relies on hit-and-run tactics. He uses to setup ganks, to burst and escape, and as a literal 'undo' button for bad mistakes or to deal massive AoE damage.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Three circular slots under your character | When he hits 3 attacks or spells, he deals massive bonus damage and gains a huge movement speed boost. He will try to proc this and run away before you can trade back. | |
| A blue disc thrown in a line | It slows and damages you twice: once on the way out and once on the way back. Sidestep the return trip to avoid the second stack. | |
| A large green sphere on the ground | If he enters the circle while you are in it, you are stunned for 2.25s. Even if he doesn't stun you, he gets a huge shield. Listen for the 'clink' sound and watch his character's shadow for the animation. | |
| A dash followed by a glowing blue auto-attack | This is his primary gap closer. The second part is a teleport, not a dash, so it can't be interrupted once the animation starts. He uses this to trigger his stun. | |
| A blue 'after-image' ghost following him | He teleports back to wherever that ghost is, heals, and deals massive damage. NEVER stand on the ghost when he is low HP; he is baiting you for a nuke. |