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Patch 16.2.1
Win lane decisively, secure at least one early kill to cash in stacks, and use that gold lead to end the game before the enemy team's frontline becomes too tanky to shred.
Draven is an aggressive lane bully who relies on gold acceleration. You play to dominate your lane, stack , and cash out for massive leads. If you aren't fighting, you're falling behind.
Adoration stacks are your lifeblood. You get them from catching and killing minions. On a kill, you consume all stacks for gold. If you die, you lose 75% of them. Never take a 1-for-1 trade if you have high stacks.
Your main damage source. You can have two spinning at once, but you can actually juggle three or more with high attack speed. The axe lands where you were moving the moment it hit the target. Control the drop zone to stay mobile.
Gives a burst of MS and AS. Catching a axe resets the cooldown. In a fight, you should be pressing almost every time you catch an axe to stay fast and lethal.
Throws axes in a line, knocking enemies to the side. Use this to cancel dashes (like Leona E or Lee Sin Q). The slow it provides is vital for landing extra autos.
A global execute. It deals physical damage and returns to you. Most importantly, it executes enemies based on your stacks. Use it to snipe low-HP targets or secure a cash-out from long range during a skirmish away from yous.
Focus on whoever is closest while keeping your axes spinning. Use to reposition constantly. Your high single-target damage should be used to melt the enemy frontline first.
If an enemy carry is within execute range, prioritize landing the ultimate to secure the kill and the gold, regardless of who you are currently auto-attacking.
Standard trade. Use the MS from to reach the axe drop site and immediately use the reset to chase or retreat.
Pop for speed, hit them with a high-damage . Use to slow them and stop their escape. Use the reset to keep up and finish with .
Defensive combo. Time to hit an enemy mid-dash. This interrupts their movement, allowing you to use to distance yourself and return fire with .
When an enemy is low, hit them with a auto, then immediately fire . Reactivate early so the return hit and the execute logic from trigger instantly.
| Spike | Why |
|---|---|
| Level 1 | With active, no ADC can out-trade your raw auto-attack damage. |
| Level 2 | Unlocking allows you to stick to targets and catch axes more reliably for repeated trades. |
| Level 3 | Having provides the safety needed to all-in without being easily punished by the enemy support's engage. |
| Level 6 | The execute threshold on combined with its base damage makes you a lethal threat to anyone below 40% health. |