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Patch 16.3.1
Win your lane hard to draw 2v1 pressure. In late game, use Ghost to reach a priority target, get 5 stacks of , and chain resets to wipe the enemy team.
Dominant lane bully and juggernaut who thrives on extended fights. You win by forcing the enemy to trade into you, stacking your bleed, and using your ultimate to chain kills in teamfights.
Your bread and butter. Each attack or ability applies a stack. At 5 stacks, you gain 'Noxian Might', granting massive AD and making every hit apply 5 stacks instantly. Never stop fighting until you hit 5.
The swing has a wind-up. Only the outer blade heals you and deals full damage. If the enemy jumps on you, walk backward or use to reposition them into the blade edge.
An auto-attack reset that slows. Use it immediately after a basic attack to get 2 stacks of almost instantly. The slow makes landing much easier.
Passive: You get free Armor Pen. Active: Pulls enemies in and briefly slows them. Save this to interrupt enemy dashes or to pull them back in when they try to run from your 5th stack.
True damage execute. Damage increases by 20% per stack of . If it kills, the cooldown resets. In teamfights, wait for the execute threshold to instantly trigger Noxian Might.
Focus the nearest target to safely stack . Once you have 'Noxian Might', you become the highest priority threat. Use to finish low-health targets and keep the reset chain going.
If the enemy carries are immobile and you have Flash/Ghost, you can dive straight for them to force an early kill.
The fastest way to get 3 stacks of . Use the slow from to guarantee the outer blade hit of .
Your main engage. The pull guarantees the first auto. By the time they recover, the slow and heal ensure you win the health trade before executing.
Start the windup, then Flash onto the enemy. It gives them zero time to react to the blade edge damage and heal.
Used when the enemy tries to dash away. You use to pull them back for the final stack of before they escape.
| Spike | Why |
|---|---|
| Level 1 | If you start and take Ghost, you can out-duel almost any champion in the game in a long lane. |
| Level 3 | Having access to means enemies can no longer easily walk away from your bleed stacks. |
| Level 6 | provides the massive true damage finisher you need to turn 4 stacks into a kill. |
| Level 11 | Rank 2 increases execute damage significantly and the passive armor pen on begins to scale heavily. |
| Level 16 | Rank 3 has no mana cost on reset and deals massive true damage, making you a teamfight god. |