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Patch 16.2.1
Survive the early game and reach 3+ items. In teamfights, stay behind your frontline and focus the closest target. Use to zone off the enemy backline or stop the frontline from diving you.
Hyper-scaling battle mage focused on high-APM kiting and sustained DPS. You trade burst for the ability to melt anything that stays in your range, provided you can land your poison.
You can't buy boots, but any move speed bonuses you get from items or runes are stronger. This frees up a 6th item slot for more AP, making you a late-game monster.
A delayed explosion that poisons enemies. If it hits a champion, you get a burst of move speed. This is your primary way to kite and the 'on switch' for your damage.
Throws a curve of poison that slows and 'Grounds' enemies. Grounded enemies cannot use dashes, blinks, or Flashes. Drop this on assassins like Zed or Kat to make them useless.
Your main damage tool. It deals massive damage if the target is already poisoned by or and heals you. If it kills a unit, you get mana backβuse this to last-hit.
A massive cone that stuns enemies looking at you and slows those looking away. It is your best self-peel and a primary playmaking tool in teamfights.
You function like an AP Marksman. Position carefully to land and spam on whatever is closest. Use to cut off escape routes or stop divers.
If you see the enemy carries stacked and facing you, an -Flash can end the fight instantly before it even begins.
The bread and butter. Land , then spam while the target is poisoned. Use the move speed from to stay in range or kite back.
Start with to ground the enemy so they can't dash away from the . Once poisoned, melt them with . Use if they turn to fight back.
Start the animation of and immediately Flash toward the enemy. This hides the wind-up animation and makes the stun nearly impossible to dodge on reaction.
When dove by an assassin, drop directly on yourself. They can't dash out of it, allowing you to land an easy and lifesteal with .
| Spike | Why |
|---|---|
| Level 1 | mana refund and base damage are surprisingly high for level 1 cheese if the enemy lets you auto-E-auto. |
| Level 2 | Once you have and , you can win almost any trade if you land the poison. |
| Level 6 | gives you massive kill pressure and allows you to survive ganks by stunning the jungler. |
| Level 9 | At max rank , your DPS becomes oppressive and your healing per cast increases significantly. |
| Level 11 | Rank 2 on a lower cooldown allows for more frequent playmaking in mid-game skirmishes. |