Loading...
Loading...
Loading guide...
Patch 16.2.1
A dive-heavy jungler that thrives on chaos and sustain. She uses to enter a self-taunted frenzy that chases the nearest enemy, relying on and chomps for massive mid-fight healing. She is weak to being kited and is forced to use to end her own aggression.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Stacking bleed icon on your health bar | She heals more as she gets lower. She has zero natural HP regen, meaning any poke damage you stick on her in the jungle stays there until she hits something. | |
| A short leap followed by a kick | Point-and-click stun and armor shred. She will use this to gap close or to switch her target to a specific champion. | |
| She breaks her shackles and runs fast with red effects | Her primary damage tool. She gains AS/MS but MUST attack the nearest target. The reactivation is a missing HP execute that heals her significantly. | |
| A wide scream indicator and a defensive stance | She takes reduced damage and heals while charging. If she hits a wall with the knockback, you get stunned. Crucially, this is the ONLY way she can cancel her frenzy early. | |
| A global projectile followed by a map-wide scream | A semi-global dive. If it hits, she flies to the target, fears everyone else, and gains massive combat stats. She will hunt that specific target until one of them dies or she uses . |