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Patch 16.2.1
Force fights in tight corridors (Dragon/Baron pits, jungle paths) where and can bounce and detonate between multiple targets rapidly.
An explosive area-of-effect battlemage who thrives in chaotic teamfights by spreading massive burn damage and causing chain-reaction explosions.
Apply stacks by hitting spells. At 3 stacks, the target explodes. This is your primary damage source. In lane, focus on killing minions while they are ablaze to regain mana and stay in the fight longer.
Your only survival tool. Never lead with this unless you have no choice. Always apply or first to ensure the hit results in a stun.
Your main poke. It deals 25% more damage to targets already ablaze. For maximum burst, always hit the enemy with or before dropping the pillar.
Use this as your primary 'primer' for other spells. It's point-and-click, making it the most reliable way to start the blaze. If the target is already ablaze, the spread distance is massive—use this on minions to poke champions standing far back.
The ultimate teamfight tool. It bounces 5 times and prioritizes champions that don't have max stacks yet. If you are 1v1, stand close to the enemy so the fire bounces between them and you.
Stay in the backline and wait for the enemy to commit. Once they clump, use or to spread fire to as many targets as possible. Your goal is to trigger as many explosions as you can.
If an assassin is fed, hold exclusively to peel for yourself or your ADC; do not use it for damage until the threat is neutralized.
The fastest way to peel yourself. Since E is point-and-click, it guarantees the target is ablaze for the Q projectile to stun them.
Use E to apply the burn, then W for the 25% bonus damage. Great for chunking enemies in lane without committing to an all-in.
Apply blaze with E, stun with Q to lock them in place, drop the empowered W, and finish with R to ensure detonations.
Lead with R in a clumped fight. Once the fire bounces, use E on an ablaze target to double the spread range and ignite the entire enemy team instantly.
| Spike | Why |
|---|---|
| Level 2 | You unlock the and combo, giving you kill pressure via a stun-lock and ignite. |
| Level 3 | Full access to your basic kit. You can now proc explosions for the first time. |
| Level 6 | provides massive objective control. You can now win 2v3 or 1v2 scenarios if the enemies clump together. |
| Level 11 | Second rank in and higher base damage on makes you a mid-game powerhouse. |