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Patch 16.2.1
Focus the first two sets of Void Grubs. Taking these allows your remora to shred towers. Force a fight, get a coral, and push a side lane all the way to the Nexus with your void army.
Hyper-scaling skirmisher who thrives on snowballing through objectives. You aren't just a jungler; you're a siege engine that needs to consume the map to reach your final form.
Killing large things gives permanent attack speed. Using an ability gives you a ghosting effect and bonus attack speed for the next two autos. Always weave spells to keep this speed up during your clear.
A dash in four cardinal directions. Each direction has its own cooldown. Hitting an enemy champion or large monster with resets the cooldown of the dash in the direction you hit them.
Your only CC. Slams the ground to knock up and slow. Crucially, this resets your dash cooldowns. Never lead with this unless you're sure it lands; use to gap close first.
The 'don't kill me' button. You root yourself and slash the lowest-health target rapidly. You take significantly reduced damage and gain lifesteal. Use this to execute low-health enemies or bait out enemy ultimates.
Passive: Every second hit on the same target deals bonus true damage. Active: Consume a coral to explode (True Damage) and transform. If the coral came from Baron or Herald, you spawn little void fish (remora) from dying lane minions that push towers for you.
You aren't a primary initiator. Wait for your tank to go in, use to get to the backline, and use to soak the enemy's big cooldowns. Once someone dies, eat the coral with to heal and reset the fight.
If you are extremely fed and in True Form from , you can act as a frontliner because of your high health pool and damage reduction.
Use your first to get in range, land to knock them up and reset your dash, then use the reset dash to stay on top of them. Finish with when they are low.
Use two different directional dashes to angle yourself for a perfect . This is for targets trying to dodge vertically. Root them and immediately channel if they try to burst you back.
You can start the animation of and Flash forward to extend the range. It's almost impossible to react to and guarantees your resets.
If a coral is on the ground, fight on top of it. Using to transform deals massive true damage in an AoE. Follow up with to clean up the survivors while you're in your tankier True Form.
| Spike | Why |
|---|---|
| Level 3 | You have your full rotation and the damage reduction from . You can 1v1 almost any jungler at the scuttle crab. |
| Level 6 | The passive true damage from makes your sustained DPS skyrocket. If you get a coral, your stats increase significantly. |
| Level 11 | Second point in plus accumulated stacks makes you a mid-game monster in skirmishes. |
| Level 16 | Your True Form from now provides massive health and the true damage passive is at its peak. You can end the game alone if you get a coral. |