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Patch 16.2.1
A high-mobility roaming support who excels at picking off targets and controlling the map. He uses to scale and sustain while roaming, sets up stuns with , and can transport his entire team through walls with . His is a massive game-changer that can save allies, freeze towers, or catch enemies out of position.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| Small spirits (Meeps) following him and golden chimes spawning on the map. | He gains XP, mana, and move speed from chimes. Meeps make his auto-attacks deal extra damage and slows. The more he picks up, the harder he hits. | |
| A blue energy bolt fired in a line. | Slows the first target. If it hits a second target or a wall, both are STUNNED. This is his only real defense, so track its cooldown (11-7s). | |
| A health shrine on the ground that grows over 10 seconds. | Heals and grants a burst of movement speed. It is much stronger if it sits for the full 10s. You can destroy it by walking over it. | |
| A golden portal appearing through a wall or terrain. | A one-way tunnel for anyone. Enemies can enter it too. He uses this to escape or bring his jungler behind you for a gank. | |
| A large golden circle arcing through the air to a target area. | Puts EVERYTHING (champs, towers, monsters) in stasis (Zhonyas) for 2.5s. It can be used to dive you under tower or stop you from taking objectives. |