Loading...
Loading...
Loading guide...
Patch 16.2.1
Azir is a high-skill scaling marksman-mage who controls the battlefield with soldiers. He wants to poke you out of lane from range and then use the 'Shurima Shuffle' with to initiate teamfights. He starts weak but becomes a hyper-carry late game.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A golden circle icon hovering over a destroyed turret ruin. | He can summon a temporary Sun Disc. It functions like a normal turret but decays over time. Don't fight him near ruins if it's off cooldown. | |
| Azir points his staff and his soldiers dash toward a target location. | This is how he repositions his soldiers and applies a slow. Once he uses this, his soldiers are stuck in place for several seconds. Move away from them immediately. | |
| Golden soldiers appearing on the ground with spears. | His primary damage source. He attacks through them from long range. If you aren't standing near a soldier, he cannot auto-attack you. They deal damage in a straight line. | |
| Azir dashes quickly toward one of his soldiers, gaining a shield. | His only mobility tool. If he hits an enemy champion during the dash, he stops and gains a charge. You can body-block this dash to prevent him from escaping or finishing a shuffle. | |
| A wall of shield-bearing soldiers charging forward. | A massive knockback that creates impassable terrain for enemies. He uses this to peel for himself or to dash behind you and 'scoop' you into his team or turret. |