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Patch 16.2.1
High-mobility energy-based skirmisher. She uses to dash after every ability cast, weaving empowered autos to stay sticky. She wants to bait you into hitting her to increase her burst and executes targets with .
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A short dash trail after using an ability followed by glowing blades | She gets a dash after every cast. Her next auto has extra range, damage, and restores energy. Never expect her to stay still. | |
| A wide semicircle sweep (Q1) followed by a vertical overhead slam (Q2) | Q1 deals more damage if the edge hits you. If it connects, she unlocks Q2, which is a narrow line slam with high damage. Sidestep the line. | |
| She braces herself behind a shield before slamming the ground | A reactive shield. If you damage her while she's bracing, the follow-up slam deals way more damage. Stop attacking when the shield appears. | |
| A circular blade spin that slows | Her main setup tool. If she uses her dash during the spin, she strikes a second time at the end of the dash. Stay out of the inner circle. | |
| A long line indicator followed by a blink to the farthest enemy | A suppression and stun. She targets the furthest champion in the path. It's a massive gap closer that ignores the frontline to grab the carry. |