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Patch 16.2.1
High-mobility AP assassin that thrives on extended trades and 'hit-and-run' tactics. She uses to stall for cooldowns and to execute targets from high health. She is energy-gated early but becomes a massive threat once she completes her first item.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A spinning ring appearing around the target and Akali | Hitting a spell triggers . If she walks out of the ring, her next auto-attack gains range and extra damage. Back off when she has this ready. | |
| A fan of five daggers thrown in a cone | Main poke tool. It costs 110-70 energy. If she misses or uses it to farm, she is likely too low on energy to trade back effectively. | |
| A donut-shaped smoke cloud | She is invisible and gains energy. Do not waste skillshots blindly into it. Use Oracle Lens to see her silhouette, but you cannot point-and-click her. | |
| A backflip that fires a single shuriken | Her most dangerous basic ability. If hits you, she can dash to you from any distance. Stand behind minions to make this impossible to land. | |
| Two distinct dashes with a delay between them | R1 is a dash that provides setup. R2 is a fast execute dash. If you are below 40% HP, R2 will almost certainly kill you. |