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Patch Notes
Gunblade is one of the most requested removed items... we think this is safe to add back in.
Stormrazor complements our efforts at increasing the variety of items available to critical strike-using champions.
Now that Omnivamp covers the needs of Doran's Blade as a laning item, we're adding it back into the item.
We want it to remain a powerful capstone item, but with baseline crit being higher it can't give quite as much critical strike damage.
We're pushing it more towards the enchanter space to make sure it works very well for them and making it a higher opportunity cost for tank supports.
With base critical strike damage going up, Sundered Sky needed to be retuned.
We're giving it an update to make it more functional for jungle and midlane assassins.
The dual resistance version... ended up being so generically useful... We're returning it to armor-only.
This one is made to support mana-stacking builds, to create more builds where mana isn't just a limitation but instead make it so that it can be an advantage.
Bastionbreaker gives AD assassins a new luxury item that can help them close out games by giving them large amounts of damage to epic monsters and turrets.
Dusk and Dawn offers a Sheen pattern that doubles on-hits to help AP fighters in this space live their dreams of sustained combat.
Since the removal of Goredrinker and the removal of omnivamp on Eclipse, AD caster fighters have had little to no access to sustain via the item system.
Sheen Essence Reaver is back!
Fiendhunter bolts allows for a concentrated moment of power after casting an ultimate, which is particularly exciting for the marksman that already have that pattern.
We're going back to the artillery mage version since that was high-fantasy and exciting for that subclass.
This is a two-item pair for enchanters: a new evolving Tear item.
Without Unending Despair, Aegis as an epic item doesn't build into anything... As such, it's being removed.
We've disabled the Bastionbreaker item from ARAM and ARAM Mayhem.
Given that Overgrowth occupies a lot of the same space as Demolish... we felt Demolish needed to be simplified.